It is currently in its second version, features a 3D editing mode, and incorporates support for all the major source ports as well as mapping in UDMF format. Experience with computer drawing tools such as CAD is a plus, but not essential.ĭoom Builder by Pascal vd Heiden, aka Code Imp, is probably the foremost map editor in use by mappers today. Knowing the basics of geometric space is extremely helpful. ![]() Skill Level Required - Some computer knowledge is required, particularly as it relates to using a multi-function software program. (known as things) and building the nodes that will make your map playable. (In other words, unzip, extract, and play.) Creating a map involves the drawing of lines (known as linedefs) and areas (known as sectors) designating floor & ceiling heights and light levels of your sectors assigning textures on wall surfaces (known as sidedefs), floors, and ceilings inserting enemies, weapons, health, ammo, decorations, etc. Purpose - To create a map in a manner that it is readily playable without requiring the player to do much additional work. Links to much wider lists of utilities and tutorials are provided at the bottom of this page. Rather, these are the tools with which I am familiar. ![]() It is not meant to be an exhaustive discussion on every aspect of editing, nor is it meant to identify all the tools available. The following overview is written for people who are complete newcomers to DooM editing.
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